Cotton animates well flying on her broomstick, whether she remains stationary or backs up or flies ahead, I like the detail of her hair being pushed back by the wind, and when she loses a life it's exaggerated with big incredulous eyes. This is a really pleasant game to look at, and just as pleasing to look at are the main character, enemies, and bosses. "Bad news, Cotton, but it's not over yet." That's a good sense of visual depth, and in the final stage is a clever take on a mirror's reflection. The forest segment has got a pretty foliage scenario, the volcano is filled with glowing red backdrops that change hues and shades of the same color throughout, and the underwater cave segment has got a beautiful design layout to it with the blue stalactites and stalagmites, bubbles abound, and the background (which looks like a well-crafted oil painting) occasionally going from straight to wavy. =) Each setting is filled with creativity and imagination for example the second stage begins with some floating islands with some streams falling from up high, eventually getting to the point where it becomes snowy with a striking purple sky with yellow clouds where there's an elegant crescent moon (not an actual moon, though, but it's shaped and colored like the sky). The visuals in Märchen Adventure Cotton 100% are very pleasing to look at for the eyes, for they are brimming with vibrant colors and each area has got a good sense of detail. During the middle and end of each stage you'll be facing off against a boss, which depending on the difficulty setting you choose or what magic you have at your disposal can be taken down easily either by firing normal shots or using magic to make things easier since magic orb usage is limited I highly recommend unless it's the barrier magic to use it as sparingly and conservatively as possible (might not have to rely on magic much for the earlier difficulty settings, but they'll really come into play with the latter difficulty settings). Unless you have the barrier magic on you'll lose a life upon a single hit, which will decrease the power gauge by one and a fairy will wipeout all onscreen enemies (if you have more than one fairy nearby)-but fret not, you'll still resume right at the spot as opposed to starting over or from a nearby checkpoint.Īll throughout you'll be contending with a multitude of enemies (ahead of you, above you, below you, and even behind you), one kind which has a fairy hostage until you take it down and a few specific kinds that leave behind magic orbs (such as the laser beam-spouting creatures) and on rare occasions you might stumble upon a life icon for a free life after you touch it. When you start Märchen Adventure Cotton 100% you begin with the weakest firepower which can be augmented in your progress after shooting a series of enemies they'll leave behind a crystal of varying size (thin, medium, or wide) and by collecting crystals you'll fill up the gauge near your life count gradually once it fills up completely it becomes bigger and the process starts again, but luckily you've become a bit more powerful. Its forest stage at least I get the full experience here =) The Kyotokei demo sadly stopped a few seconds into Also when you hold down the B button you'll be preparing to launch between one and three fairies (acting as your options in this game) straight ahead of you the moment you let go, who'll then swiftly come back by your side. By holding down the Y button you'll be amassing an unlimited array of firepower, with the B button you can drop bombs on your foes below (how near or far you throw it depends on how fast you move when you drop one), with either shoulder button (or X if you feel like it) you can select between any of the three magic capabilities in your stead, and once you've selected the one you wish to use press the A button to unleash the conjuring of the spell (if you have at least one magic orb). Märchen Adventure Cotton 100% is a horizontal-scrolling cute'em up where as Nata de Cotton you can soar in any direction and every inch you're allowed to (provided there are no walls, ceilings, or obstacles) all while still facing the right (you can't switch facing position). Before you start you'll be given a choice between one of four three-set magic capabilities (just like how in the Gradius sequels you could choose any of the given power capabilities) provided that you have at least one powerful magic orb at your disposal (I always choose the second column from the right) once you select it you're stuck with it until you finish the game, so choose wisely.
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